Thursday, February 20, 2014

Samurai [Job]






Image Credit: http://fav.me/dmo3r8

Role: Tank (Guardian)

Weapons:
[Great Katana] Primary
[Polearm] - Secondary

Armor:
[Chain]
[Leather]


Lv1 Abilities:

[Meikyo Shisui (Wise Reflection)] [Daily]
Action: Minor
Target: Self
Effect: Grants user max TP. Weaponskills are now minor actions.
Weaponskills only take 1 TP, but are granted the power of 3 TP.
User can use 3 Weaponskill minor actions in one turn if no movement
or other actions have been taken (other then auto attack).
Effect wears off at the end of user's next turn or when all TP is spent.



[Seigan (Angle of the Eyes)] [At-will]
Action: Standard
Target: Self/Enemies
Range: 8 Squares from user.
Effect: Provokes enemies in range to attack user.
Grants user +2 defense to all incoming enemy attack rolls.
(Lv7) Additional +2 defense to all incoming enemy attack rolls.
(Lv10) Reduces enemy's hit by user's CON Mod.
Remains in effect until dismissed, or another stance is used.


[Tachi: Enpi (The Swallow's Flight)] [At-will Weaponskill]
Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Earth
Attack: STR vs AC
Hit: 2(W) + STR Mod + TP Bonus (if used)
Restriction: Great Katana



Lv2 Abilities:

[Double Thrust] [At-will Weaponskill]

Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Light
Attack: STR vs REF
Hit: 2(W) + STR Mod + TP Bonus (if used)
Restriction: Polearm

[Hasso] [At-will]
Action: Standard
Target: Self
Effect: Follows all ally's weaponskills with an auto attack when used on
same target as user.
Target must be in auto attack range.
(Lv8) Grants user + STR Mod to auto attacks, and auto attacks used through stance.
Remains in effect until dismissed, or another stance is used.



Lv3 Abilities:

[Tachi: Hobaku (Binding Point)] [At-will Weaponskill]

Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Water
Attack: STR vs AC
Hit: 1(W) + STR Mod + TP Bonus (if used)
Effect: Target is Dazed, and unable to use weaponskills.

Restriction: Great Katana

[Thunder Thrust] [At-will Weaponskill]
Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Wind
Attack: DEX vs REF
Hit: 1(W) + 1/2 STR Mod + 1/2 INT Mod + TP Bonus (if used)

Restriction: Polearm



Lv4 Abilities:

[Third Eye] [Encounter]

Action: Minor
Target: Self
Effect: Will negate one hit from an incoming attack.
(Lv8) Will negate a single multi-hit attack.
Effect wears off after negate, or at end of encounter.

[Zanshin (Awareness)] [Trait]
Passive: If a weaponskill or an auto attack misses, roll d20.
If over 16 or higher, grants user an auto attack (no attack check).
(Lv7) If roll is 11 or higher, grants user an auto attack (no attack check).
Restrictions: Can only trigger once per round.



Lv5 Abilities:

[Tachi: Yukikaze (Blizzard)] [At-will Weaponskill]

Action: Standard
Target: One Enemy
Range: 4 Squares in Line of Sight
Skillchain Element: Water
Attack: DEX vs REF
Hit: 2(W) + DEX Mod + TP Bonus (if used)

Restriction: Great Katana

[Penta Thrust] [At-will Weaponskill]
Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Dark
Attack: STR vs AC
Hit: 5(W) + TP Bonus (if used)
Special:Roll attack check for each (W)
Restriction: Polearm



Lv6 Abilities:

[Shikikoyo (Morale)] [Encounter]

Action: Minor
Target: Allies
Range: 5 squares from self.
Effect: Grants all allies (not self) additional +1 TP.
(lv10) Grants +1 TP to self.





Lv7 Abilities:

[Tachi: Shoha (Shining Rend)] [Encounter]

Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Dark or Light
Attack: STR vs AC
Hit: 3(W) + (STR Mod*2) + TP Bonus (if used)
TP Effect: Enemy takes 5 bleeding damage (per TP spent: 3 Max) at start of enemy's turn.
TP Effect wears off at the end of the enemy's 2nd turn while inflicted. TP Effect does not stack.

Restrictions: Great Katana. Must be in Hasso stance.



Lv8 Abilities:

[Skillchain Bonus] [Trait]

Passive: If user closes a skillchain, skillchain damage does x1.5 total damage.

[Stardiver] [At-will Weaponskill]
Action: Standard
Target: One Enemy
Range: Melee Weapon
Skillchain Element: Light
Attack: DEX vs REF
Hit: 2(W) + DEX Mod + TP Bonus (if used)
TP Effect: Critical hits are granted on targeted enemy when attack check roll is [20 - TP Used] or higher.
TP Effect wears off at the end of enemy's next turn.

Restrictions: Polearms



Lv9 Abilities:

[Konzen-ittai (In Complete Harmony)] [Daily]

Action: Minor
Target: One Enemy
Range: 5 squares from user.
Effect: Any ally that closes a skillchain on the target also inflicts a status ailment depending on skillchain element.
Effect wears off when skillchain is closed.
Ailments:
Fire - Burn
Water - Bind
Wind - Silence
Earth - Poison
Light - Daze
Dark - Blind




Lv10 Abilities:

[Tachi: Fudo (True Principle)] [Encounter]

Action: Standard
Target: All Enemies in Burst
Range: Burst 1
Skillchain Element: Light
Attack: STR vs FORT
Hit: 3(W) + STR Mod + TP Bonus (if used)
TP Effect: Target is unable to auto attack next turn.

Restrictions: Great Katana. Must be in Seigan stance.

[Resist Blind] [Trait]
Passive: User is no longer able to be blinded.